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By Chris Newman, on April 7th, 2013 EDIT: The refund has been processed, and the CEO has been in touch to make sure everything is OK. Seems like we got there, it’s just a shame we can’t turn back time and try again…
Unfortunately long post. Quick version: Chartboost’s systems are broken and our ad campaigns are out of control. We’re [...]
By Chris Newman, on January 1st, 2013 We hope all of our players had an enjoyable festive season and we’d like to wish you all a very happy New Year.
2012 has been a terrific year for Lightwood Games and we’re truly grateful for all your support. We released six new games for iPhone and iPad this year and launched five titles [...]
By Chris Newman, on December 12th, 2012 Great Windows Apps got off to a flying start in the Windows Store. We exceeded 1,000 daily downloads after only a couple of days.
That might not sound a lot if you’re thinking in terms of the established mobile app stores, but Microsoft’s dashboard tells us that the average of the top 5 in category [...]
By Chris Newman, on December 9th, 2012 We’ve entered five of our Windows 8 apps into the Apptivate contest, run by Microsoft and Stack Overflow.
The “semi-final” shortlists will be announced tomorrow, and I was planning on writing a little piece about my predictions, and how we’d fare in the contest.
Unfortunately, there’s almost no competition and – providing the organisers actually [...]
By Chris Newman, on November 20th, 2012 I’ve been banging on about this for so long now, it’s about time I looked at whether the data I’ve gathered actually supports my rants. Which, to recap, are:
1. Apple removed New Releases from the App Store, then reinstated them but hidden away below a fake “New” section where most users won’t find them. [...]
By Chris Newman, on November 14th, 2012 Today, the Windows Store reached the giddy heights of having 10,000 apps available for Windows 8.
We took the opportunity to announce that we’ve been building an alternative to the official Microsoft store: greatwindowsapps.com.
It’s still in “beta” because there’s loads of things that can still be done to make it even better, but already [...]
By Chris Newman, on November 7th, 2012 Looking at the blog, it seems like I’ve been quite for an awfully long time. Do I really have nothing to say right now?
Well, no. But here’s the thing. For as many reasons as I have to moan about our experiences developing on Windows 8 so far – and there are many – there’s [...]
By Chris Newman, on October 19th, 2012 Apple’s crusade to remove App Store visibility for titles that aren’t already popular appears to be accelerating.
Now, they’re filling up slots in seasonal promotion space with titles that are not relevant in the slightest.
Think of three Halloween games and I’m sure you’d say: The Simpsons, Scribblenauts and Doodle Jump.
I have to [...]
By Katherine Gordon, on October 11th, 2012 Today I have been marvelling at how nicely the release of Kumo Lumo is going. It’s a very cute little game with a unique “rain on things” game mechanic which I’ve been following for a while. I noticed them way back in July, and I’ve been following them ever since. I was lucky enough to [...]
By Chris Newman, on October 5th, 2012 I thought I’d start a new occasional series featuring graphs. Everyone loves a graph, right? And as a picture is worth a thousand words, I will try to keep the actual words in these posts to a minimum.
We had an unfortunate server outage yesterday, which meant that nobody could play our games for more [...]
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