Splat the Difference. In sketches.

Our new game, Splat the Difference, is now available in the App Store. It snuck through the approval process quietly last night while we weren’t looking, and we woke to found it live and that people were already playing!

We’ll most likely announce this with a little more fanfare, and hopefully some better quality media, [...]

Tutorial or not tutorial, that is the question.

Should a game begin with a tutorial? Enforced training, if you like, to make sure you’re well equipped to play the game?

There’s no single right answer. Obviously how much instruction is needed depends an awful lot on the game itself.

Most of our games don’t have a tutorial. I’ve always believed that if people [...]

Vegas Inspired App Ideas

For much of June the Lightwood team was in Vegas enjoying the sunshine There was a lot of time spent in casinos, playing Video Poker, and as is often the case, we found ourselves longing for apps.

Our first idea was for “Four of a Kind Bingo” We were getting quite a lot of them [...]

The comfort zone

You cannot be an app developer if you are not a gambler. I just can’t see how someone without a tolerance to risk could handle it.

Right now we’ve just had a great month – our best ever. March wasn’t so spectacular you’ll read about us in the news, but from where I’m standing it’s [...]