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By Chris Newman, on April 10th, 2013 One of the bold claims we’ve made about Foursies is that “games are quick and fun”. It must be true. Nick says so in the voiceover for our video!
The actual numbers I’d been telling people were that games take, on average, ten to fifteen turns to complete. This is roughly half what you’d expect [...]
By Chris Newman, on April 7th, 2013 EDIT: The refund has been processed, and the CEO has been in touch to make sure everything is OK. Seems like we got there, it’s just a shame we can’t turn back time and try again…
Unfortunately long post. Quick version: Chartboost’s systems are broken and our ad campaigns are out of control. We’re [...]
By Chris Newman, on April 6th, 2013 We’ve known it for some time, of course, but Foursies is awesomely fun and addictive.
Obviously we’d say that about our own game. We love it to pieces. But it’s not taken long for others to catch on, with more than 3,000 players signing up in the first couple of days.
No, it’s not Draw [...]
By Chris Newman, on April 4th, 2013 Foursies, our new twist on the classic four-in-a-row board game, is now available.
It’s April 4th. 4/4. Hence: Foursies Day!
Download Foursies on the App Store or watch the demo video below to find out how to play.
By Chris Newman, on March 28th, 2013 Exciting news! The version of Foursies we submitted to Apple has been approved. We have a bit of server-side work to do before the game can go live, so we’re sticking with the originally planned launch date of 4/4 – however, this means we’re definitely ready to release the game next week!
We’ve also put [...]
By Chris Newman, on March 26th, 2013 We’ve worked out how to print a four-in-a-row board using our 3D printer, so making four of them is no problem!
What happens next is figuring out how to make this into one complete set that holds together for a game of Foursies!
Given we’ve been 3D printing for less than a week, the plan [...]
By Chris Newman, on March 25th, 2013 An important part of Foursies is the counters. For the game we’ve made lots of different counters which a player can choose from to make the game their own For the real life version the first decision is how big should the counters be?
We have some size limitations because our printer can only print [...]
By Chris Newman, on March 15th, 2013 You may have noticed we’ve been using a badger mascot in the promotional artwork for Foursies. We love this dude, but until today we only had him in this one pose, sitting atop the logo like this.
Well, for those of you who, like us, were wondering what his bottom half looks like, we [...]
By Chris Newman, on March 11th, 2013 The Indiegogo project for Foursies reached its goal with less than 24 hours to go. There’s still a little time to get involved if you haven’t already – but be quick!
We’re thrilled with the support we’ve received so far and would like to say a very big “thank you” to everyone who contributed to [...]
By Chris Newman, on March 3rd, 2013 This weekend was the first big test for Foursies. We had a (relatively) large beta team taking part in games, both against the developers and among themselves.
The purpose of trying to get quite a lot of games played over one weekend was more than just seeing whether people could break the software; it [...]
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